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Engineer Tools of Trade: Traps
#3
johao, there's a lot of idea you haven't thought of, and its a surprise to be. upgrades seems like something that happens in almost all rpgish games and when i head engineering was coming out i thought it was entirely to make traps (as in killzone) was it originally designed to be used in story mode to help with sieges?
Anyone else wish that they could play from the nords perspective?
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Messages In This Thread
Engineer Tools of Trade: Traps - by Lav - 28-12-2011, 06:29 PM
Re: Engineer Tools of Trade: Traps - by Johao - 28-12-2011, 06:56 PM
Re: Engineer Tools of Trade: Traps - by Aventori - 29-12-2011, 08:11 PM



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