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Hit detection
#3
I agree with this. Currently we have our whole team at the very beginning charging in and just slashing away. It brings no caution to them so maybe it may be best to add some sort of bounce or team wound so that way more team work will be carried through and we will have less charges and more caution. Plus it would add realism obviously.
[align=center][Image: 2n6u4ux.png]
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Messages In This Thread
Hit detection - by clickeverywhere - 19-11-2011, 09:28 AM
Re: Hit detection - by Paco - 19-11-2011, 05:15 PM
Re: Hit detection - by Logics - 19-11-2011, 05:22 PM
Re: Hit detection - by Paco - 19-11-2011, 06:51 PM
Re: Hit detection - by Melvarius - 19-11-2011, 11:24 PM
Re: Hit detection - by Logics - 19-11-2011, 11:46 PM
Re: Hit detection - by Kazzan - 20-11-2011, 10:54 AM
Re: Hit detection - by JOPO - 20-11-2011, 02:18 PM
Re: Hit detection - by Jez - 20-11-2011, 05:49 PM
Re: Hit detection - by jaaash - 20-11-2011, 07:23 PM
Re: Hit detection - by Jez - 20-11-2011, 07:34 PM
Re: Hit detection - by Melvarius - 20-11-2011, 09:08 PM
Re: Hit detection - by Golradir - 21-11-2011, 07:33 AM
Re: Hit detection - by Melvarius - 21-11-2011, 11:21 PM



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