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Reduced healing
#11
I like the idea of having a faster but smaller health recovery from soup/beer. But I would propose to leave the medic table as it is. Would make more sense to having different scene props besides being cool. And it would probably cause for less crowding around them and shorter waiting periods. When you've been dealt a nasty blow, you run back to camp quickly to take a sip of grandma's special soup/uncle's favorite beer and rush back to the fighting. When you're in a state you have to support your head because it's balancing on a string of flesh, you'd best rush to the medic table and get some special attention.
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Messages In This Thread
Reduced healing - by balaur - 26-11-2012, 08:03 PM
Re: Reduced healing - by NickyJ - 27-11-2012, 12:36 AM
Re: Reduced healing - by Striker - 27-11-2012, 03:08 PM
Re: Reduced healing - by balaur - 27-11-2012, 04:36 PM
Re: Reduced healing - by balaur - 27-11-2012, 04:37 PM
Re: Reduced healing - by balaur - 27-11-2012, 04:48 PM
Re: Reduced healing - by Striker - 27-11-2012, 05:04 PM
Re: Reduced healing - by balaur - 27-11-2012, 09:52 PM
Re: Reduced healing - by Kwal - 27-11-2012, 10:56 PM
Re: Reduced healing - by Huscarlton_Banks - 28-11-2012, 02:09 AM
Re: Reduced healing - by Hablam - 27-11-2012, 06:35 AM
Re: Reduced healing - by NickyJ - 27-11-2012, 03:56 PM



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