28-11-2012, 02:09 AM
I would like having a second version of a healing prop that heals less health, but takes less time to use.
On this:
While power creep can be a big problem with frequent releases, sudden shifts towards much greater progression difficulty and a longer grind can alienate newer players, and discourage more experienced players from playing with them.
Not that people like playing with redshirts on their team as it is, except during games of "Protect the Redshirt".
On this:
Quote:Should getting to Prince be challenging and rare... it might actually drop more often.
So many games have been destroyed by power hunger, more waves, more powerful enemies, more powerful heroes, more powerful weapons, more, more, more... when even surviving the first wave could be a challenge.
While power creep can be a big problem with frequent releases, sudden shifts towards much greater progression difficulty and a longer grind can alienate newer players, and discourage more experienced players from playing with them.
Not that people like playing with redshirts on their team as it is, except during games of "Protect the Redshirt".