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Buyable NPC fighters
#9
(27-11-2012, 07:14 PM)Terath86 link Wrote:The only problem with this is that the pros/devs/admins would abuse this (Barristan, I dare you) and put weapons and armor that were legendary on the NPC so they would be like level 52 retards (since they are NPC's, retards.) running around chopping Nords to high hell.

People with the most legendaries are not admins , nor devs, nor pros, just grinders. We had similar problem back in the days where people had bots fighting for them and they were hiding in the archer nest (in the old citadel) and had the OP bots kill and they would just go AFK. These people what wont be named were either perm banned or fully reset (and quit). Even if you lower the drop 1/4 , people will still use it to leech.

And like Banks said, AI is stupid. You wont be able to save the last , unless you bring your bot in a corner and told him to stay but in shieldwalls and such, they'll screw everything. Bots also don't swing properly (afaik) when Friendly Fire mirror dmg is on or they swing through .. kinda bad in both ways.

The idea could have been good with a better engine, but M&B cheap code makes it more of a nuisance and an exploitable thing than a useful thing.
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Messages In This Thread
Buyable NPC fighters - by Terath86 - 27-11-2012, 07:14 PM
Re: Buyable NPC fighters - by Terath86 - 28-11-2012, 08:32 AM
Re: Buyable NPC fighters - by clickeverywhere - 28-11-2012, 08:08 PM
Re: Buyable NPC fighters - by Terath86 - 28-11-2012, 08:58 PM
Re: Buyable NPC fighters - by _Sophie_ - 28-11-2012, 09:07 PM
Re: Buyable NPC fighters - by Terath86 - 28-11-2012, 09:10 PM
Re: Buyable NPC fighters - by _Sophie_ - 28-11-2012, 09:13 PM
Re: Buyable NPC fighters - by Sphinx - 28-11-2012, 09:19 PM
Re: Buyable NPC fighters - by Terath86 - 28-11-2012, 10:06 PM
Re: Buyable NPC fighters - by Jarold - 29-11-2012, 05:04 AM
Re: Buyable NPC fighters - by Huscarlton_Banks - 28-11-2012, 08:07 AM



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