@Sophie: As Das said, it wont be white when finished .
@Das: Thanks mate .
@Displeased_Peasant: I couldnt agree more mate, there were already alot less gap between them before copying rig but i had to spread them :/.
I'll explain it better after those dx7 screenies(less brightness so mesh is easier to see);
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Now to explain better why i dont want to change the mesh anymore;
As you can see here, even with their current distance to each other; those side parts can glitch through sometimes in different poses ingame.
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Like here with left slash, if those side parts were closer, that glitching may happen to 3rd or 4th outer parts, and its already bad as its :/.
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In circle here, side parts are not glithing as its now, but they can start to glitch through if i mess with them any further(believe me i already tried them closer; many many times before even posting the first in-game screenshots of the armor).
This is also a good screenshot to check the shoulder guards. They are standing a bit backside of the armor, its because they are going back with shoulder bones with slashes and give "somewhat" believeable positions (except they cut through the neck in this lol). I'm not sure how it will be if i move those shoulder guards to front more(as i where i actually want them to be), but i dont want to make the frontside of the armor too messy.
@Das: Thanks mate .
@Displeased_Peasant: I couldnt agree more mate, there were already alot less gap between them before copying rig but i had to spread them :/.
I'll explain it better after those dx7 screenies(less brightness so mesh is easier to see);
--------------
------------------------
Now to explain better why i dont want to change the mesh anymore;
As you can see here, even with their current distance to each other; those side parts can glitch through sometimes in different poses ingame.
---------------
Like here with left slash, if those side parts were closer, that glitching may happen to 3rd or 4th outer parts, and its already bad as its :/.
---------------
In circle here, side parts are not glithing as its now, but they can start to glitch through if i mess with them any further(believe me i already tried them closer; many many times before even posting the first in-game screenshots of the armor).
This is also a good screenshot to check the shoulder guards. They are standing a bit backside of the armor, its because they are going back with shoulder bones with slashes and give "somewhat" believeable positions (except they cut through the neck in this lol). I'm not sure how it will be if i move those shoulder guards to front more(as i where i actually want them to be), but i dont want to make the frontside of the armor too messy.
Attack of the smileys! Beware!