12-12-2012, 11:15 AM
(11-12-2012, 11:13 AM)Displeased_Peasant link Wrote: Was it your assassins glaive that got into the new patch? If so then congrats
Yup thats one of my models mate, thank you

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Finally i finished working on Defender Armor meshes, fixed the helmet's egde-flow so no more weird deformations in-game; and reduced polycounts greatly(about 7-8k tris less now). Helmet has 1.8k tris, Boots(both together) has 3.1k tris, Gauntlets(all parts, left+right with forearm guards together) 3.4k tris; and Body Armor has about 10.7k tris with everything included(with all side plates-shoulderguards around the armor which are about 5.5k tris themselves). So Defender Armor Set has around the same polycount as 4xEastern Katanas, or about 3xPrinceSwords and i think thats not that bad for 4 different piece of armors

Here is the latest shape of the armor from Blender;
![[Image: ne6m5.jpg]](https://i.imgur.com/ne6m5.jpg)
And some more screenies from in-game;
![[Image: xJcHr.jpg]](https://i.imgur.com/xJcHr.jpg)
![[Image: lSsjH.jpg]](https://i.imgur.com/lSsjH.jpg)
![[Image: oyWwS.jpg]](https://i.imgur.com/oyWwS.jpg)
![[Image: Cv9Km.jpg]](https://i.imgur.com/Cv9Km.jpg)
![[Image: gqtlW.jpg]](https://i.imgur.com/gqtlW.jpg)
Now its time to work on textures

Attack of the smileys! Beware!