13-12-2012, 10:46 AM
(12-12-2012, 06:18 PM)Gismo link Wrote: ah i love it Ryu, can't wait for the textures
edit: he looks fat on 3rd picture xD
Heheh yeah, in most of the medieval armor references i used to make this one; i saw that breastplate is getting that shape on belly (hmm.. maybe to reduce impacts from swords or pikes to get less damage, i'm not sure). Also shoulder and hip bones are pulling mesh a bit back on that pose .
(12-12-2012, 08:50 PM)Senni link Wrote: [quote author=Gismo link=topic=2832.msg65994#msg65994 date=1355336302][/quote]
ah i love it Ryu, can't wait for the textures
I'm glad you guys like it .
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I kinda finished base textures, here is a teaser .
Ofcourse this is only a render from blender; it has ambient occlusion on(which i'll be baking on textures later), textures' res. are a bit high; also i use base metal texture to give bump for little details while also having a normal map. It also has envir. map(same one in warband) for fake metalic reflections.
The problem is if i use envir. map in warband, that kinda destroys model's normal map(so no nice details). I must find a way to fix this, maybe i need to test it more in openbrf to learn how to make both work. Or i "might" ditch the whole envir. map thing. Anyways i'll try to keep as much details as i can for in-game .
Attack of the smileys! Beware!