02-01-2012, 03:03 PM
I'd suggest the following:
When horse health is 2/3 and above, no speed reduction occurs.
When horse health goes below that, horse is slowed down gradually, so that at zero health it's speed is 50% of normal.
This will give cavalry players some safety margins when dealing with stray flying stones, but player's neglect of his horse health will slow him down enough to be overrun by fast infantry bots (he will still be able to outpace slower infantry enemies).
Obviously, this must apply to bot horses too.
When horse health is 2/3 and above, no speed reduction occurs.
When horse health goes below that, horse is slowed down gradually, so that at zero health it's speed is 50% of normal.
This will give cavalry players some safety margins when dealing with stray flying stones, but player's neglect of his horse health will slow him down enough to be overrun by fast infantry bots (he will still be able to outpace slower infantry enemies).
Obviously, this must apply to bot horses too.
Quote:My Little Personal Scripting Workshop (Companions Overseer presentation; Better Trade Goods, Better Civilians and Siege Camp Icon mini-mods; Scene Prop Iterator and AgentFinder script libraries).