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Ryu's Armory - My Warband Models and maybe some more
@MrGuarnere: Smile
@Dragonknight: Smile
@YunYun: Thanks.
@Senni: Yup, i again failed and had to ditch env. map thing for the armor Sad.
@ughgh: I need to use env. map and normal map on same surface, so that wouldn't help on my case i guess, but ty mate.
@Bas: Thx mate.
@Lord Striker:Ty mi lord!
@_Sophie_:Ty Sophie.
@Art2X: Thanks Art but i still see myself as a noob, there are much to learn.
@Terath86: Ty Terath, although i dont see myself as a pro as i said to Art2X, i need to learn much more.
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It's finally done, no env. map but its still shiney(lol). It has 2048x2048 diffuse map, 1024x1024 spec. and normal maps(non compressed). I didnt add any leather straps but only a belt. Texturing kinda gave me some hell because of my stupidy arranged uv set(different parts' uvs all around randomly) and my inability to bake those nails on diffuse properly(i had to do it on GIMP "after" putting those on mesh by hand....yeah that cost me about a day :/). Everything is done by me, nothing's used as a base or something. About polycounts, let me check;
Defender Armor:      10496 tris (with plates around the armor are included; without plates its 4840 tris)
Defender Helmet:    1868 tris
Defender Boots:      3132 tris (both together)
Defender Gauntlets: 3392 tris (both sides and forearm guards, all are included)

This is as good as it can get for now and i dont wanna see any more of it in blender for some time... Maybe later i might do some more modified armors based on this. But before that, i want to see if i can swap warband's body meshes with something better; all later tho, i need some time away from modelling Smile.

Anyways here is the "Defender Armor", i hope you guys to enjoy;
[Image: WOOQ0.jpg]
[Image: GVqci.jpg]
[Image: rLqhd.jpg]
[Image: 9SyDr.jpg]
Attack of the smileys! Beware!
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Messages In This Thread
Retexturing - by Ryu - 23-07-2012, 02:54 PM
Re: Ryu's Armory - My Warband Models and maybe some more - by Ryu - 20-12-2012, 11:37 AM



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