(02-01-2012, 10:48 PM)Aventori link Wrote: by "bot" are you referring to the nords? because i dont see why they would betray each other if you are. Also are you cavalry?Yes, I was referring to the Nords. And no, I'm primarily a Heavy Longbowman (tiers 3/1/1 ATM) with plans to go Sniper after level cap is raised. But I play all roles - archer usually on closed maps, infantry when I feel like it, mounted or footed archer on Beach/Village.
(03-01-2012, 02:08 AM)Johao link Wrote: Therefore, I propose a change that instead of a turtle slow calvary speed, there should be a 35% health threshold where the:IIRC you cannot reduce horse charge stat in the battle. However you can reduce horse speed and maneuverability by the same percent, and reduced speed means reduced charge as well.
- Speed of the horse is decreased by 20%
- manuverability of the horse is decreased by 30%
- Charge of the horse is reduced to 1
If a horse at 35% health will have it's speed&maneuverability decreased by 20-30 percent, cavalry will be fine IMO. In fact, this is much milder than what I suggested in the other thread. :-)
However I feel that the direction of the dev team efforts is misguided here. What was the purpose of the nerf? To eliminate that "last man standing" problem? And will the nerf address the problem? Suppose after the nerf you have a lone surviving horseman on the Beach. Will the nerf help him to die faster? Or quite the opposite, after the nerf he will be even more cautious than before and drag the game even longer?
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