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Beach Assault map remake
#4
Actually, other maps could IMHO be improved as well to make them playable by all classes.

Moving some nord spawns to the forest behind the Village would force infantry to defend the farm while cavalry reigns in the open fields (essentially the same idea as the suggested Beach remake).

Expanding bot spawn areas in Jeldan Citadel into larger expanses of open terrain and allowing players to go there would allow cavalry to charge into one of them, while infantry and archers beat off the bots coming from the other... or retreat into the Citadel leaving cavalry isolated.

Cleaning and somewhat flattening the terrain outside of the Hidden Cave, as well as moving nord spawn away from the center of the cave, would probably make this map more attractive too. Also the map needs it's defense nodes (hut, farm and cave) brought closer together to enable cooperation and assistance between players in them.

Mountain Pass could benefit from lower road having a wide expanse which could be dominated by cavalry, allowing infantry and archers to concentrate on the upper road (archers can also rain arrows down to support cavalry below). Some communication lines between two routes would also add some tactical depth to the map.

Town and City are just horrible grindfests. Town at least has some space for infantry tactics. Why City map was approved I have no idea, it's just a brainless grand melee.
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Messages In This Thread
Beach Assault map remake - by Lav - 03-01-2012, 08:59 AM
Re: Beach Assault map remake - by PEWLUVSCHU - 03-01-2012, 10:03 AM
Re: Beach Assault map remake - by Hande - 03-01-2012, 10:11 AM
Re: Beach Assault map remake - by Lav - 03-01-2012, 11:11 AM
Re: Beach Assault map remake - by Senni - 03-01-2012, 01:04 PM
Re: Beach Assault map remake - by Johao - 03-01-2012, 01:08 PM



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