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Beach Assault map remake
#6
(03-01-2012, 11:11 AM)Lav link Wrote: Actually, other maps could IMHO be improved as well to make them playable by all classes.

Moving some nord spawns to the forest behind the Village would force infantry to defend the farm while cavalry reigns in the open fields (essentially the same idea as the suggested Beach remake).

Expanding bot spawn areas in Jeldan Citadel into larger expanses of open terrain and allowing players to go there would allow cavalry to charge into one of them, while infantry and archers beat off the bots coming from the other... or retreat into the Citadel leaving cavalry isolated.

Cleaning and somewhat flattening the terrain outside of the Hidden Cave, as well as moving nord spawn away from the center of the cave, would probably make this map more attractive too. Also the map needs it's defense nodes (hut, farm and cave) brought closer together to enable cooperation and assistance between players in them.

Mountain Pass could benefit from lower road having a wide expanse which could be dominated by cavalry, allowing infantry and archers to concentrate on the upper road (archers can also rain arrows down to support cavalry below). Some communication lines between two routes would also add some tactical depth to the map.

Town and City are just horrible grindfests. Town at least has some space for infantry tactics. Why City map was approved I have no idea, it's just a brainless grand melee.

1. Agreed on that, there should be possible expansions in each of the maps to allow some considerable horse combat, although Mountain Pass allows calvary to have some interesting vertical gameplay(if not for the nerf)

2. Kind of abandons the idea of the natural defense of the Swadian Village.The fences are a tactical standpoint when defending the village, a back attack would surely be more chaotic(not the fun kind).

3. There should be a somewhat small flat area that the calvary can play catch with the bots, at least a possible lance couch from the start-to-end point of the flat area.

4. The wooden tower should be a mini fort with open gates and palisides, rather than a single isolated tower. The palisides provide protection for the players while blocking them from firing ranged weapons down the cliffs.

5. Same as 1, but agreed with a somewhat wider path (twice the width).

6. Town should have an extended alley that a horseman can just charge though, but with limited manuverability. City should have multiple connected alleyways so even if manuvering a horse is hard, the player wont have to face dead ends that would get them killed easily.
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For the Honour of the Fallen Swadians.
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Messages In This Thread
Beach Assault map remake - by Lav - 03-01-2012, 08:59 AM
Re: Beach Assault map remake - by PEWLUVSCHU - 03-01-2012, 10:03 AM
Re: Beach Assault map remake - by Hande - 03-01-2012, 10:11 AM
Re: Beach Assault map remake - by Lav - 03-01-2012, 11:11 AM
Re: Beach Assault map remake - by Senni - 03-01-2012, 01:04 PM
Re: Beach Assault map remake - by Johao - 03-01-2012, 01:08 PM



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