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Hybrid weapons/equipment
#2
(28-12-2012, 11:23 PM)Yabu link Wrote:"Unique Class system allowing you to create hybrid classes, styled to your own gameplay."

Taken from the home page. But a hybrid isn't really valid unless you have legendaries, right? Maybe for some future patch craftable weapons for Hybrids could be an idea. For example, they could demand you actually having put 3 points in two different trees, so that you actually have to be a hybrid.

A very good idea, one we on the dev team had a while ago. We even developed weapon concepts for the idea. Unfortunately it would promote legendary hoarding among the highest level players (who would trade an AGS if they could hold out hope for a VGS and combine them into something superawesome) and all but certainly kill the trade in legendary items. The damage to progression was not something we could work out a way to offset. As a result we went with summonable weapons instead so people could get into the legendary market more easily without making them too common.

As to enabling hybrid classes. It is difficult to do this, I am open to specific suggestions for gear.

I hope this explanation helps you out.
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Messages In This Thread
Hybrid weapons/equipment - by Yabu - 28-12-2012, 11:23 PM
Re: Hybrid weapons/equipment - by Barristan - 28-12-2012, 11:26 PM
Re: Hybrid weapons/equipment - by Yabu - 28-12-2012, 11:30 PM
Re: Hybrid weapons/equipment - by Barristan - 28-12-2012, 11:32 PM
Re: Hybrid weapons/equipment - by SwedeHog - 29-12-2012, 07:46 PM
Re: Hybrid weapons/equipment - by _Sophie_ - 30-12-2012, 12:13 AM
Re: Hybrid weapons/equipment - by Sir_Aragorn - 30-12-2012, 12:17 AM



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