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Hit detection
#7
It is. If you put for example melee friendly fire on, to for example 1%, then the bots wouldn't swing through each other at all. Players attacks would pretty much only bounce off the other players, not dealing any damage, unless they had sick damage output.
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Messages In This Thread
Hit detection - by clickeverywhere - 19-11-2011, 09:28 AM
Re: Hit detection - by Paco - 19-11-2011, 05:15 PM
Re: Hit detection - by Logics - 19-11-2011, 05:22 PM
Re: Hit detection - by Paco - 19-11-2011, 06:51 PM
Re: Hit detection - by Melvarius - 19-11-2011, 11:24 PM
Re: Hit detection - by Logics - 19-11-2011, 11:46 PM
Re: Hit detection - by Kazzan - 20-11-2011, 10:54 AM
Re: Hit detection - by JOPO - 20-11-2011, 02:18 PM
Re: Hit detection - by Jez - 20-11-2011, 05:49 PM
Re: Hit detection - by jaaash - 20-11-2011, 07:23 PM
Re: Hit detection - by Jez - 20-11-2011, 07:34 PM
Re: Hit detection - by Melvarius - 20-11-2011, 09:08 PM
Re: Hit detection - by Golradir - 21-11-2011, 07:33 AM
Re: Hit detection - by Melvarius - 21-11-2011, 11:21 PM



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