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Training Grounds Idea (Move, thanks worm! )
#1
I've got an idea...
Not only will it add more to the game, but how my idea is laid out it will also give players that have maxed something new to do, slow players progression from maxing, and also add a entirely new element to combat.  I know all the above but the last sound appealing to the developers and not the players, but read on....

Its called the Training Grounds... Its found right next to the crafting skill on the website.
But what is the training ground?  Its where you train in new abilities just to list a few for all the classes, archers "stead fast hand", which will allow a archer to fire at double the normal rate for a set duration of time, infantry's "shield bash" which will allow the warrior to knock enemies back, and down to the ground or perhaps cavalry's "war horse" which will make his horse ignore all damage and double the damage dealt to enemies from a charge hit from the horse for a duration of time (not increasing the pole arm damage, but the actual charging damage from the horse.)

Below I'll break down in more realistic detail how the "perks" should/would work by class.

Archer
Skill - Stead fast hands
Benefits - Through trails of training the archer now fires an arrow twice as fast as normal
Time duration of perk - Once activated lasts for 30-45 seconds.
Cool down before next use - 4 minutes.

Infantry
Skill - Shield bash
Benefits - Intense shield training enables the well trained soldier to knock several foe back and or down.
Time duration of perk - One time use.
Cool down time before next use - 4 minutes.

Calvary
Skill - War horse
Benefits - Prolonged training makes your horse enter a blood lust anger state, at which the horse will take no damage, and does double the charge damaging from running into foes, ignores halting due to crowd value.
Time duration of perk -1:30 seconds of use
Cool down time before next use - 5 minutes.


The below paragraph talks about the implementation of these perks, but with that said I am by no means a programmer, but figured I would explain why these mods might be accomplished as compared to others...
I've also tried to keep in mind how these things could be implemented without taxing to much modification time... the code to edit the archers fire rate most likely wouldn't be hard at all, and it would be entirely code, no graphical change what so ever.  The shield bash coding is already in there, it just needs to be adjusted - if you can find the section that has the kick function, you could increase the radius and perhaps the distance of that effect and apply it correctly while incorporating a back-wards portion of the motion the character makes when he equips a shield, and the war horse idea again the function that lets a horse simply trample people would be updated to be a constant or just a very high setting so the horse could pull this off, awhile making him unable to be damaged (the rider however would still receive damage)

The cool down times would need to be tested and checked to make sure it doesn't give the advantage to the players to much over the bots, and with larger servers with more skilled players I could see the cool down time needing to be moved up, or made longer.  I'm not sure how much assist experience it should take to unlock any of these abilities, or what level you'd be able to gain them at, but I'm sure the developers could sit down some time and figure a good number.

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These are just a few of the training ground ideas that hit me..I've got more but before I got shot down I didn't want to waste to much time typing away with general ideas...
The positive side to implementing these are that players can put assist experience into these training adding more content and slowing the over all level they gain down to increase worth of gaming time, and prolong levels which seem to be a slight issue to the many of us that have not hit level 42 yet.  I consider these upgrades to the mod to be rather realistic, and thus put forth...

my 2 cents... now I'm broke...
Only as good as the man to your left and right.  See your enemies driven before you!


Messages In This Thread
Training Grounds Idea (Move, thanks worm! ) - by FinKone - 04-01-2012, 12:01 AM



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