04-01-2012, 05:49 AM
@Sepsis He does have some good pointers, but some of them unrealistic, we could always make some believable skills for the player to use.
Actually, FinKone has made a fair point in providing abilities to allow the players to choose a better diverse class base with distinct personalities.
Since I dont have much time to write out, I'll make it short.
Perhaps we can choose ability from the website, assign a button to use the ability, and as such, but only one ability to suit a distinct player base.
For Infantry
Light Reach
Realistically: Maybe not.
Mods used before in warband: no idea
Description: Gives player a +5 weapon length for about 10 seconds, but weakens the damage by 10% less. an idea that the player extends his weapon with some skill, but also weakens the grip of his weapon by that fact.
Cooldown Time: 1 minute
Available to Inf Tier 1
Shield Bash.
Realistically: Yes.
Mods used before in warband: Berthwenlda Bartolomelo 700 something...
Description: Its a code that has been used in many mods. It was quite interesting, and hilarious to get bashed by the AI(of course dont give this code to the AI). The player knocks down 1 or 2 bots in a small angle or range provided when bashing, allowing him to land a strike on a knocked enemy easily, useful against armoured units.
Cooldown Time: 20 seconds
Available to Inf Tier 2
For Archers
Sprinter
Realistically: Yes.
Mods used before in warband: Extended gameplay III, I believe, some ability that makes the player go faster.
Description: The adrenaline rushes up when the player is chased, sprint is activated for about 2 seconds, going faster at 1.5 times the speed.
Cooldown Time: 1 minute
Available to Archer Tier 1
Leg it
Realistically: No
Mods used before in warband: No idea on this one, I just thought I'd throw it in.
Description: Due to sheer force of luck or comic relief, the archer has a powerful kick that can deal 50 P damage onto any enemy when the skill is activated.
Cooldown time: 1 minute
Available to Archer Tier 2
For Calvary
Horse Charge
Realistically: Yes.
Mods used before in warband: None, but the speed can be tweaked for the button ability
Description: The player can boost his horse speed for about 3 seconds, 30%more speed, but 75% less manuverability.
Cooldown Time: 1 minute
Available to Calvary Tier 1
Horseback Combat
Realistically: No
Mods used before in warband: None, not sure if this is possible.
Description: The horse is slowed down by 50% speed, but gains extra armour rating of +10, so the player can fight on horseback melee with a 1 or 2 handed weapon.
Cooldown Time: 30 seconds.
Available to Calvary Tier 2
Thats what I had in mind for a more diverse class gameplay. Feel free to give out your ideas.
Actually, FinKone has made a fair point in providing abilities to allow the players to choose a better diverse class base with distinct personalities.
Since I dont have much time to write out, I'll make it short.
Perhaps we can choose ability from the website, assign a button to use the ability, and as such, but only one ability to suit a distinct player base.
For Infantry
Light Reach
Realistically: Maybe not.
Mods used before in warband: no idea
Description: Gives player a +5 weapon length for about 10 seconds, but weakens the damage by 10% less. an idea that the player extends his weapon with some skill, but also weakens the grip of his weapon by that fact.
Cooldown Time: 1 minute
Available to Inf Tier 1
Shield Bash.
Realistically: Yes.
Mods used before in warband: Berthwenlda Bartolomelo 700 something...
Description: Its a code that has been used in many mods. It was quite interesting, and hilarious to get bashed by the AI(of course dont give this code to the AI). The player knocks down 1 or 2 bots in a small angle or range provided when bashing, allowing him to land a strike on a knocked enemy easily, useful against armoured units.
Cooldown Time: 20 seconds
Available to Inf Tier 2
For Archers
Sprinter
Realistically: Yes.
Mods used before in warband: Extended gameplay III, I believe, some ability that makes the player go faster.
Description: The adrenaline rushes up when the player is chased, sprint is activated for about 2 seconds, going faster at 1.5 times the speed.
Cooldown Time: 1 minute
Available to Archer Tier 1
Leg it
Realistically: No
Mods used before in warband: No idea on this one, I just thought I'd throw it in.
Description: Due to sheer force of luck or comic relief, the archer has a powerful kick that can deal 50 P damage onto any enemy when the skill is activated.
Cooldown time: 1 minute
Available to Archer Tier 2
For Calvary
Horse Charge
Realistically: Yes.
Mods used before in warband: None, but the speed can be tweaked for the button ability
Description: The player can boost his horse speed for about 3 seconds, 30%more speed, but 75% less manuverability.
Cooldown Time: 1 minute
Available to Calvary Tier 1
Horseback Combat
Realistically: No
Mods used before in warband: None, not sure if this is possible.
Description: The horse is slowed down by 50% speed, but gains extra armour rating of +10, so the player can fight on horseback melee with a 1 or 2 handed weapon.
Cooldown Time: 30 seconds.
Available to Calvary Tier 2
Thats what I had in mind for a more diverse class gameplay. Feel free to give out your ideas.
[Image: 2n6u4ux.png]
For the Honour of the Fallen Swadians.
For the Honour of the Fallen Swadians.