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Training Grounds Idea (Move, thanks worm! )
#8
(04-01-2012, 01:50 PM)FinKone link Wrote: Nice, so everyone but one person enjoyed the idea!  Nothing unrealistic at shooting a bow faster, or knocking enemies to the ground... I'll admit that for the cav I was having a slightly harder time coming up with a more realistic ability.

It neednt be unrealistically fantasy, but more likely catered to game mechanics.

Calvary lacks punch in close quarter battles, give them abilities that allow them to fight head on against infantry while giving them other abilities to fully utilize the horses, (but with drawbacks of course)

Archers are weakest at close quarters, give them something unorthodox to defend themselves like an overpower kick ability, or methods to get away from the heat of battle.

Infantry is a crowd control Maestro. Give them abilities to slowdown the horde such as knockback/stun abilities, the shield can also be weaponized with abilities to give more tactical options in it's use.
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Re: Training Grounds Idea (Move, thanks worm! ) - by Johao - 04-01-2012, 02:21 PM



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