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Different Gamemodes for events
#8
I game we played which are for both high and low levels.

Defend the Redshirt !

The Goal is quite simple : You tag along with a random redshirt and the team that has his redshirt survive the longest wins the bet.

The Protector : High Class character (usually T3 and up). Can die and respawn as much as he want. Can also lend his gear to his partner.

The Redshirt : Usually random Low class character (T1). Cannot die or his team is eliminated.

Simple rules :

No Barrel, Bets are set before the map starts, teams are usually of 2 (1 protector and 1 redshirt) but can be change depending on the agreement between the protectors. (1 Protector can have 2 redshirts , or 2 protectors can defend 1 redshirt).

Bets :

Bets are usually paid by the losing teams Protectors to the winning redshirt. (or the Protector too if decided otherwise)
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Messages In This Thread
Different Gamemodes for events - by YuriTheRed - 07-01-2013, 06:59 PM
Re: Different Gamemodes for events - by ughgh - 07-01-2013, 08:36 PM
Re: Different Gamemodes for events - by Sphinx - 07-01-2013, 08:38 PM
Re: Different Gamemodes for events - by Sphinx - 07-01-2013, 09:02 PM
Re: Different Gamemodes for events - by ughgh - 08-01-2013, 01:57 AM
Re: Different Gamemodes for events - by Hablam - 08-01-2013, 06:21 PM
Re: Different Gamemodes for events - by VanZan - 15-02-2013, 03:29 AM
Re: Different Gamemodes for events - by Hablam - 07-01-2013, 07:43 PM



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