interesting, but it uses the same 'code' as the working predecessor. And that still works, both carry on back, both vertex animations.
Any way round it if it is as you say?
I don't currently have a ixmesh_carry (just itcf_carry_sword_back)
Any way round it if it is as you say?
I don't currently have a ixmesh_carry (just itcf_carry_sword_back)
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.