21-01-2013, 08:18 PM
(21-01-2013, 07:59 PM)Galen_Thalheimer link Wrote:[quote author=Barristan link=topic=8506.msg74920#msg74920 date=1358789758]
Our aim with these changes is to will allow new houses to make money on relatively basic materials and will force mid-high level players to use these materials.
See, I think this is an ABSOLUTE HORRIBLE idea. The problem is that house crafting is now tied to the leader, which in no way guarantees them actually using that money/mats for house needs and not their own. The only way this won't cause problems (in probably every house -- I agree with Sphinx) is for there to be a "house" character that has it's own crafting and inventory.
What happens when the leader of a house changed due to inactivity? Does the house have to start house crafting over since it's tied to the leader? It shouldn't (but I'm guessing this will make work for devs to clean up the messes). Plus, if it was a separate entity, at least the devs can see if the house leader is just leaching everything via trades rather than being part of a commingled inventory (which I assume it is not being a house leader and being able to see house crafting in the slightest).
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Well, if you cannot trust your house leader to get this into good use for the house (so the members ), you maybe should think about a house-change....
Wusel @ Omnia