I love the path that the devs are trying to get to, but what is the role of sergeants and commandos now?
Levy militia take out 1/5 of my hp swinging a wooden practice sword and I am a sergeant with the highest BA I can find, which right now, is sadly 50. If a sergeant and commandos role IS to be frontline defense and hold the enemies at bay, we need WAY more than just 135 1h skill right? And don't forget the armor. I feel like I am wearing paper out there... and in many ways, my longbow man feels like he has way more durability.
SUGGESTION: Increase the armor value of sergeant's up to around 60. It is down from 71 in pre-4 but should be up to where Sergeants can actually take a few hits before going down.
Skills: Power swing and Iron flesh should also be increased to 6. This figure is also down from pre-patch figure of 7.
For the most part right now, Sergeants and commandos cannot take hits and cannot do as much damage as some of the other classes now. If they aren't useful for anything, then there is no point playing them.
Weapon skills: for someone who relies on shields and weapons, sergeants have some pretty bad proficiencies in them..
Lastly, I feel shafted monetarily. I know this would be hard (if not impossible) to rectify... BUT... I spent 16000 on an armor that just got reduced to 8000. How is this equivalent? I would like my 8k back please. And thats just the body. My helmet armor went from 64 to 37. Can't imagine how much cheaper THAT got as well.
Some other minor bug fixes, computer are getting stuck on random areas. And yes, this game is no longer beginner-friendly. They had enough trouble dealing with a couple wave 1 enemies pre-patch. They get owned by just 1 right now.
Other than this, I cannot say much since I only play my longbow every now and then although I might play her a lot more now while my sergeant is broken. My sergeant happens to be my main so I am very disgruntled with the nerf right now.
All in all, patch is headed in the right direction. A nerf was due to sergeants and commandos, BUT, I feel that you guys went overboard on them and nerfed them TOO much... try somewhere in the middle between this patch and the previous one.
Been playing with my friends and came across something you might want to look at. When using Deployable Shields to wall off areas, the bots are STILL able to swing through them to hit you. Don't think it is every time but it has happened repeatedly. Also, concerning deployable shields, ai will swing at the shield but hit you instead. Yes, they are hitting us while graphics are aiming at the deployable shield!
Levy militia take out 1/5 of my hp swinging a wooden practice sword and I am a sergeant with the highest BA I can find, which right now, is sadly 50. If a sergeant and commandos role IS to be frontline defense and hold the enemies at bay, we need WAY more than just 135 1h skill right? And don't forget the armor. I feel like I am wearing paper out there... and in many ways, my longbow man feels like he has way more durability.
SUGGESTION: Increase the armor value of sergeant's up to around 60. It is down from 71 in pre-4 but should be up to where Sergeants can actually take a few hits before going down.
Skills: Power swing and Iron flesh should also be increased to 6. This figure is also down from pre-patch figure of 7.
For the most part right now, Sergeants and commandos cannot take hits and cannot do as much damage as some of the other classes now. If they aren't useful for anything, then there is no point playing them.
Weapon skills: for someone who relies on shields and weapons, sergeants have some pretty bad proficiencies in them..
Lastly, I feel shafted monetarily. I know this would be hard (if not impossible) to rectify... BUT... I spent 16000 on an armor that just got reduced to 8000. How is this equivalent? I would like my 8k back please. And thats just the body. My helmet armor went from 64 to 37. Can't imagine how much cheaper THAT got as well.
Some other minor bug fixes, computer are getting stuck on random areas. And yes, this game is no longer beginner-friendly. They had enough trouble dealing with a couple wave 1 enemies pre-patch. They get owned by just 1 right now.
Other than this, I cannot say much since I only play my longbow every now and then although I might play her a lot more now while my sergeant is broken. My sergeant happens to be my main so I am very disgruntled with the nerf right now.
All in all, patch is headed in the right direction. A nerf was due to sergeants and commandos, BUT, I feel that you guys went overboard on them and nerfed them TOO much... try somewhere in the middle between this patch and the previous one.
Been playing with my friends and came across something you might want to look at. When using Deployable Shields to wall off areas, the bots are STILL able to swing through them to hit you. Don't think it is every time but it has happened repeatedly. Also, concerning deployable shields, ai will swing at the shield but hit you instead. Yes, they are hitting us while graphics are aiming at the deployable shield!
Famous last words: "I'll wait here while you check that bush..."