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Rebalance Crafting
#6
Crafting and economy are inherently broken. That is my personal opinion.

Reasoning is very simple.

1. Items produced by crafting must be price-comparable to items sold on "state market" (given similar stats, which is usually the case).
2. With current prices for resources this is absolutely impossible.
3. Reducing resource usage will overflood the market with hundreds of produced goods, for which there's simply not enough demand.
4. Making resources cheaper means they must drop more often - with the same result.

My suggestion would be to follow solution (3) or (4) AND implement an entire new class of craftable expendable goods (whatever those might be - ammo, repair and medic kits, food, forage, et cetera). Without expendables game economy is pretty much doomed in the long run, as any item that was ever produced is going to stay in the game.
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Messages In This Thread
Rebalance Crafting - by kevindrosario - 10-01-2012, 01:32 AM
Re: Rebalance Crafting - by Tameless - 10-01-2012, 10:43 AM
Re: Rebalance Crafting - by kevindrosario - 10-01-2012, 01:42 PM
Re: Rebalance Crafting - by Lav - 10-01-2012, 08:06 PM
Re: Rebalance Crafting - by Annoying_Archer - 10-01-2012, 09:22 PM
Re: Rebalance Crafting - by brave_chicken - 12-01-2012, 08:18 PM
Re: Rebalance Crafting - by Annoying_Archer - 10-01-2012, 02:27 AM
Re: Rebalance Crafting - by kevindrosario - 10-01-2012, 02:35 AM



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