I don't think a community should be forced, encouraged sure.
I tend to be quite a loner in these kind of games. Joining a clan usually has it's perks and you can meet some great people.
But I would never want to be forced into one in order to have access to almost unrelated abilities (trading for example). I'd rather have people joining clans because they want to interact with other players and have that kind of atmosphere.
House events are great for this, they promote clans and give a good incentive to take the dive and join a clan.
So unless trading between randoms becomes discouraged, I think it might be worth looking into a more general trading system. (Maybe adding an auction capability to the auction hall too
)
Also teamwork ingame is a different thing. You don't have to be in a house to form a cohesive fighting unit.
But this stuff is low priority imo, 5.0 is where it's at
EDIT:
As a different note, what about removing class restrictions on the auction hall? (so any class can see all items on there)
I tend to be quite a loner in these kind of games. Joining a clan usually has it's perks and you can meet some great people.
But I would never want to be forced into one in order to have access to almost unrelated abilities (trading for example). I'd rather have people joining clans because they want to interact with other players and have that kind of atmosphere.
House events are great for this, they promote clans and give a good incentive to take the dive and join a clan.
So unless trading between randoms becomes discouraged, I think it might be worth looking into a more general trading system. (Maybe adding an auction capability to the auction hall too

Also teamwork ingame is a different thing. You don't have to be in a house to form a cohesive fighting unit.
But this stuff is low priority imo, 5.0 is where it's at

EDIT:
As a different note, what about removing class restrictions on the auction hall? (so any class can see all items on there)
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.