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[Submission] Old Lake Town ( Accepted )
#3
Well, only cavalry spawning on the boat will be stuck there, other cavalry units can roam the lower bridges as they are on earth-level. But of course, people could just camp the cavalry waves on the walls, but they could do that either on Jeldan Citadel, and they don't.
The players will have to get down to the cavalry (as seen on Jeldan citadel in a less intense way). But I can also put this one in my map vault in case it's needed again some day, if the solution isn't appropriate in the eyes of the developers Big Grin
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Messages In This Thread
Old Lake Town ( Accepted ) - by Freddex - 13-01-2012, 11:04 PM
Re: Old Lake Town - by ComradeTemuzu - 14-01-2012, 12:03 AM
Re: Old Lake Town - by Freddex - 14-01-2012, 10:36 AM
Re: Old Lake Town - by Freddex - 22-01-2012, 01:43 PM
Re: Old Lake Town - by Hande - 23-01-2012, 12:11 PM
Re: Old Lake Town ( Accepted ) - by Freddex - 24-01-2012, 05:17 PM
Re: Old Lake Town ( Accepted ) - by MrGuarnere - 25-01-2012, 10:59 PM
Re: Old Lake Town ( Accepted ) - by freiwulf - 25-01-2012, 11:24 PM
Re: Old Lake Town ( Accepted ) - by Hypernoma - 25-01-2012, 11:55 PM
Re: Old Lake Town ( Accepted ) - by Helvictus - 26-01-2012, 02:51 PM
Re: Old Lake Town ( Accepted ) - by Freddex - 26-01-2012, 06:41 PM
Re: Old Lake Town ( Accepted ) - by FinKone - 30-01-2012, 02:29 AM
Re: Old Lake Town ( Accepted ) - by Sphinx - 30-01-2012, 08:19 AM
Re: Old Lake Town ( Accepted ) - by Fingus - 30-01-2012, 03:37 PM
Re: Old Lake Town ( Accepted ) - by Freddex - 30-01-2012, 03:39 PM
Re: Old Lake Town ( Accepted ) - by MrGuarnere - 01-02-2012, 08:58 PM



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