21-11-2011, 07:53 PM
Well, Swadian village has been abused to the point where it becomes exp farming, co-op isnt about mindless slashing and winning, but tackling the enemies with tactics. There has to be a limit where a lone soldier can do so little when going solo.
Strengthen Starting Waves: Peasents with fists? They cant even put a dent on shields! Give them sickles, quarterstaffs, clubs, and shields, just like the original recruits in M&B. Give them blunt peasent weapons so armoured players have something to fear before going rambo. Like in cRPG's Defend the Virgin, the first wave are still widely feared for their long range quarterstaffs
Sentinels: There can be heavily armoured crossbowmen with uber armour and wielding a siege crossbow, placed in ships or towers where it is inaccessible by players, will rain bolts down anyone who dare venture into the spawn point. They cannot be bested even on range combat, which will discourage spawnkillers.
Home Base Bonus: There has to be an advantage where staying back home will give an edge towards the players and not seperating from the group(+1 assist exp per kill in home base, just to balance it out). There has to be gizmos and functions scattered around the home base to be proved useful to form a passable defence. Full invasion does that with random purchase boxes and barricade shops.
Distance: My only gripe with Swadian Village is that the distance between the player spawn point is tooooo far that players dont have the patience to sit all day. Action must be delivered fast and easy for the hungry players.
Strengthen Starting Waves: Peasents with fists? They cant even put a dent on shields! Give them sickles, quarterstaffs, clubs, and shields, just like the original recruits in M&B. Give them blunt peasent weapons so armoured players have something to fear before going rambo. Like in cRPG's Defend the Virgin, the first wave are still widely feared for their long range quarterstaffs
Sentinels: There can be heavily armoured crossbowmen with uber armour and wielding a siege crossbow, placed in ships or towers where it is inaccessible by players, will rain bolts down anyone who dare venture into the spawn point. They cannot be bested even on range combat, which will discourage spawnkillers.
Home Base Bonus: There has to be an advantage where staying back home will give an edge towards the players and not seperating from the group(+1 assist exp per kill in home base, just to balance it out). There has to be gizmos and functions scattered around the home base to be proved useful to form a passable defence. Full invasion does that with random purchase boxes and barricade shops.
Distance: My only gripe with Swadian Village is that the distance between the player spawn point is tooooo far that players dont have the patience to sit all day. Action must be delivered fast and easy for the hungry players.
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For the Honour of the Fallen Swadians.
For the Honour of the Fallen Swadians.