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Poll: Do you think my survival guide helps you in this mod?
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It helps alot
38.98%
23 38.98%
It helps.
44.07%
26 44.07%
Maybe.
10.17%
6 10.17%
Not much
1.69%
1 1.69%
Doesnt help at all
5.08%
3 5.08%
Total 59 vote(s) 100%
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|| Wave Survivor Guide (UPDATED V0.27 ) ||
#8
(21-11-2011, 07:53 PM)Johao link Wrote: Well, Swadian village has been abused to the point where it becomes exp farming, co-op isnt about mindless slashing and winning, but tackling the enemies with tactics. There has to be a limit where a lone soldier can do so little when going solo.

Strengthen Starting Waves: Peasents with fists? They cant even put a dent on shields! Give them sickles, quarterstaffs, clubs, and shields, just like the original recruits in M&B. Give them blunt peasent weapons so armoured players have something to fear before going rambo. Like in cRPG's Defend the Virgin, the first wave are still widely feared for their long range quarterstaffs

Sentinels: There can be heavily armoured crossbowmen with uber armour and wielding a siege crossbow, placed in ships or towers where it is inaccessible by players, will rain bolts down anyone who dare venture into the spawn point. They cannot be bested even on range combat, which will discourage spawnkillers.

Home Base Bonus: There has to be an advantage where staying back home will give an edge towards the players and not seperating from the group(+1 assist exp per kill in home base, just to balance it out). There has to be gizmos and functions scattered around the home base to be proved useful to form a passable defence. Full invasion does that with random purchase boxes and barricade shops.

Distance: My only gripe with Swadian Village is that the distance between the player spawn point is tooooo far that players dont have the patience to sit all day. Action must be delivered fast and easy for the hungry players.


Strengthening starting waves can be done, and I agree, why would the Nords send naked men at us? So maybe giving them some peasant clothing and farming weapons, such as a sickle may make the mod more realistic in terms of the Swadian and Nord background.


Sentinels -  I do not believe this can be done, as all enemies in a wave must die before the next wave comes, unless these sentinels can be separated from the waves.. However I do not feel it is necessary to have this.


Home Base Bonus - This can be done, with some sort of an ''Object'' that when around can give a boost. It will encourage people to stay in that area, however I do not feel it would work with such little difference, it would have to be something quite larger to grab peoples attention. However it is worth a shot.


Distance - We have new maps under way, infact Jez has been sent a load from all sorts of players with amazing creativity. I am sure he will find some maps that will encourage better team play.

Spoiler: I know that I had sent him a Fort type of map, that has different entry points with the bots spawns scattered and not just in one area. It is based in a forest, if he considers it then that would be a nice add as it will incourage team work and with the spawns scattered, it will make it impossible to spawnkill. Not to mention that adventuring out into the forests wont help, the fog will just blind you from any incoming bots.

That is just an example of one of the many maps we have in store for you guys. Just stay tuned and we assure you we wont let you down.  Wink
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Messages In This Thread
Re: The Wave Survivor guide,keep your head down! - by Logics - 21-11-2011, 08:05 PM
Re: || Wave Survivor Guide || - by Roran - 03-12-2011, 07:04 PM



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