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Hybrid Classes
#2
I like where you are going with this, in fact, it was an idea I considered myself when thinking about how to increase the variation in available play-styles. What I settled on in the end was the hero classes, which in many ways facilitate some interesting experiences for players.

Let me share some details on those classes.  Some are designed to enhance what is already there, like the 'Warden' class which is essentially a more powerful specialised sniper. Others add hybrid facets to a class like the 'Sentinel' which adds a powerful one-handed capability to snipers. The third sort of hero class are those that add something completely different, like the 'Halberdier' which adds access to increased armour at the expense of speed; creating a quite powerful new play-style for skirmisher.

As to the hybrid class combinations, as they presently exist. They will certainly still be available. My hope is that this new hero class concept will prove flexible and if it is a success, it is easy to introduce new play-styles through this system without needing to make an entire new class tree.

Unfortunately, this sort of precludes us from going in your direction Aeroslicer but it certainly is a good idea.


Messages In This Thread
Hybrid Classes - by Aeroslicer - 20-02-2013, 08:55 PM
Re: Hybrid Classes - by Barristan - 22-02-2013, 07:55 AM



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