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Survival Quests
#10
So the best solution looks like: Get bonus of assist xp equal to X*(regular wave number + last boss wave number) as long as no one died. For X=50 first waves would be like: 50, 100, 150... after first boss: 100,150... After each spawn wave the condition and regular wave number resets (this will be good for players that joined the game in the middle of a round). As one of You said it's best not to make this a quest so it matters equally for everyone.

And the best part: why will devs skip this idea?
- Creating a mechanism that excludes idle/coward players would be a pain in the ass.
- X would have to be large enough to attract players, but not so large that after one person dies nobody cares anymore. No matter what the value of X would be, it would be needed to change the amount of xp you gain from bots by killing them so the overall balance remains.
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Messages In This Thread
Survival Quests - by Hobozerker_Locklear - 15-12-2011, 09:50 PM
Re: Survival Quests - by Taser - 16-12-2011, 02:08 AM
Re: Survival Quests - by clickeverywhere - 16-12-2011, 10:23 AM
Re: Survival Quests - by Hobozerker_Locklear - 16-12-2011, 11:02 AM
Re: Survival Quests - by Every name5 - 17-12-2011, 11:03 PM
Re: Survival Quests - by Golradir - 18-12-2011, 11:17 AM
Re: Survival Quests - by robbind - 18-12-2011, 05:15 PM
Re: Survival Quests - by Blondin - 12-01-2012, 01:26 PM
Re: Survival Quests - by Pandabomber - 12-01-2012, 03:29 PM
Re: Survival Quests - by Zetus - 16-01-2012, 09:01 AM



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