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Version 3.0 concerns
#13
(16-01-2012, 03:38 PM)_666_ link Wrote: Make the first 2~3 waves of hard mode a little bit easier, its kinda annoying to start anew every minute. (Less enemies maybe.)
Might be a bit radical, but please remove that "no xp/loot for lvl 42+ at normal mode" ****, or atleast change it to level 50+ or whatsoever.
Its genuinely boring to play on a normal mode server with 15 red shirt folks, we need some of the higher level people playing on normal mode too.
Hard mode huscarls should have lower shield skill, as they are the most common enemies appearing, but due to their immense shield skill archers become quite useless.
                        "                          less  throwing wpf, it happens pretty often to me that I get an axe into my face out of nowhere, without any warning or chance to dodge.
(Thats okay for rangers, they are meant to act like that and spawn seldom.)

With Regards,
666

I agree on easier first waves.
For me the best teamwork is done when a team is able to hold its ground. In most cases that means some sort of a line of defense. With multiple entries and the tricksters spawning behind the line this is really hard if not impossible. Ofcourse there are also open maps that are more suitable for cav and archers, but it would be great to have some possability of a defendable spot (even for a last stand hehe).

I think the pikemen are overpowered or come in too much numbers. If you manage to hit one, the other 4 will manage to overhead swing you at long range, 2 hits and you are dead (elite armor lvl 40). Hoping for some tweaking here.

Tricksters spawning next to you kiling you instantly, only 20 seconds after start of a map is no fun. It is basically bad luck. But after 5 times in a row I simply disconnect. Some tweaking needed here.

Keep on the good work.








Messages In This Thread
Version 3.0 concerns - by brave_chicken - 16-01-2012, 03:37 AM
Re: Version 3.0 concerns - by Sphinx - 16-01-2012, 03:53 AM
Re: Version 3.0 concerns - by Akilles - 16-01-2012, 04:01 AM
Re: Version 3.0 concerns - by brave_chicken - 16-01-2012, 05:01 AM
Re: Version 3.0 concerns - by Sphinx - 16-01-2012, 05:52 AM
Re: Version 3.0 concerns - by Mattew - 16-01-2012, 06:42 AM
Re: Version 3.0 concerns - by Conqueror_Worm - 16-01-2012, 01:58 PM
Re: Version 3.0 concerns - by _666_ - 16-01-2012, 03:38 PM
Re: Version 3.0 concerns - by WSC_CrushTheEvil - 16-01-2012, 06:12 PM
Re: Version 3.0 concerns - by Hypernoma - 16-01-2012, 06:27 PM
Re: Version 3.0 concerns - by coldness - 16-01-2012, 06:34 PM
Re: Version 3.0 concerns - by memopek - 16-01-2012, 08:15 PM
Re: Version 3.0 concerns - by IndiaQuinn - 16-01-2012, 08:17 PM
Re: Version 3.0 concerns - by FinKone - 16-01-2012, 09:25 PM
Re: Version 3.0 concerns - by _666_ - 16-01-2012, 10:10 PM
Re: Version 3.0 concerns - by FinKone - 16-01-2012, 10:18 PM
Re: Version 3.0 concerns - by brave_chicken - 16-01-2012, 10:21 PM
Re: Version 3.0 concerns - by _666_ - 16-01-2012, 11:43 PM
Re: Version 3.0 concerns - by Air - 17-01-2012, 02:23 AM
Re: Version 3.0 concerns - by Helvictus - 17-01-2012, 10:00 AM
Re: Version 3.0 concerns - by clickeverywhere - 17-01-2012, 10:57 PM
Re: Version 3.0 concerns - by brave_chicken - 18-01-2012, 12:50 AM
Re: Version 3.0 concerns - by Helvictus - 18-01-2012, 09:43 AM
Re: Version 3.0 concerns - by IndiaQuinn - 19-01-2012, 08:36 PM
Re: Version 3.0 concerns - by Sphinx - 19-01-2012, 09:45 PM
Re: Version 3.0 concerns - by Senni - 19-01-2012, 11:42 PM



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