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Infantry Guide [Updated January 30, 2012]
#18
Good guide.

Also. Always go for enemies that attack your ally. A dead ally reduces the chances of team success much more than killing a few enemies for your own glory.

For this keep en eye for situational awareness. If your friend decided to leave the line and charge the enemy pack alone  there is not much you can do or should do. Trying to save the fool will likely lead to getting killed yourself. But always keep an eye open where there  the pressure is. If a friend is about to go down or a part of the line is wavering. Or as Blondin said, if you keep an overview you easily see when archers are in the danger zone. Help out.  When close to your archer friends, avoid sudden crossings of his/their line of fire.

If enemies are busy killig your friend, they leave a lot of opportunities on their flanks. Fast swings can easily decimate the attackers. Be ware stay close to your ally if you do this, or the enemy group will split and overwhelm you all.

When fighting the enemy in pairs, try not to swing your weapon at the same time. Two succesive swings will like give a great hit chance on the enemy. This works very well agains Huscarls and Zweihandlers.

Cheers,
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Re: Infantry Guide [Updated January 9, 2012] - by IndiaQuinn - 17-01-2012, 06:02 PM



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