21-01-2012, 12:36 PM
(This post was last modified: 21-01-2012, 05:41 PM by Conqueror_Worm.)
Horse Archers have been a potential issue that have caught my eye a while ago, as I tried one myself for quite a long time. It wasn't that much of an issue though as no one really used it, but with the release of hardmode and the 52 level cap horse archery has really shown how overpowered it is against the AI. Horse archers are able to solo stuff, even in hardmode, way to easily because of how poorly the AI work. Our intention is certainly not for anyone to be able to be a solo machine and breeze through our content by themselves, and as horse archers was getting more and more popular due to how easy it was to solo we had to take action. Unfortunately this action is removing it because we can't really balance the AI to deal with them and their kiting.
If we were to buff everything to keep everyone in line we would in turn have to buff all the content to not make it to easy and if we kept doing this we would reach hard caps on what can be done really fast.
I know alot of you think of "nerfs" as a negative thing, but our intention is to create balance between players, classes and the AI. It's certainly not to screw anyone over.
(21-01-2012, 11:09 AM)brave_chicken link Wrote: Whenever a balance issue arises they solve it by nerfing the class that is at advantage...nobody wins in that scenario. Why not beef up the other classes? I've noticed archers having a very easy time soloing hard mode, but I can't even get past wave 1 without teammates as commando. The sniper is a better archer than the enemy, but we're shit compared to their melee troops.
If we were to buff everything to keep everyone in line we would in turn have to buff all the content to not make it to easy and if we kept doing this we would reach hard caps on what can be done really fast.
I know alot of you think of "nerfs" as a negative thing, but our intention is to create balance between players, classes and the AI. It's certainly not to screw anyone over.