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Breaking Cade Textures
#1
One day when playing I was staring at a trooper hitting a Cade and I knew something looked wrong. The Cade Didn't look like it was breaking and I thought They should put in Textures to show how much health cades have. (BTW i play on really low graphics setting so if this is already in place please just say so below)
CC_BGuardian=Commando, Crossbowman, militia.
CC_BGuardian_X=Man at Arms.
CC_BGuardian_II=Archer.
CC_BGuardian_III=skirmisher.
Proud CC member.

Our greatest glory is not in never falling, but in rising every time we fall. - Confucius


Messages In This Thread
Breaking Cade Textures - by BGuardian - 23-03-2013, 09:15 PM
Re: Breaking Cade Textures - by Centration - 24-03-2013, 05:47 PM
Re: Breaking Cade Textures - by The_Lion_004 - 24-03-2013, 06:16 PM
Re: Breaking Cade Textures - by Ramos_Caoliki - 24-03-2013, 07:37 PM



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