24-03-2013, 11:45 AM
Interresting.
Ok first, forcing players to play a certain class is a no-go imho.
If you want to success , teamplay is necessarely ofc, which does include communication, using of your brain , listening to others , tactical understandment and some not-so-selfish people (and there are plenty of them around).
On a public server it is completely random which people you are meeting there, so for me , i make sure to join in with some house members to get some decent shielders and poeple i can rely to.
Also if you talk to the people on the public server you often have some big surprises : they actually listen from time to time, discussing your suggestions and helping the team (ofc there are always some which don`t , as in every single game and life situation i know )
Regarding loot : it is all randomly shared in range, wether you are the killing person or not.
About extra rewards for example the healer\s , their reward is to help out the team to success and furthermore to make sure they reach higher waves (they also get loot there ofc so there is no need for an extra reward imho, same goes for shielding etc).
So, let me hear your opinions !
Ok first, forcing players to play a certain class is a no-go imho.
If you want to success , teamplay is necessarely ofc, which does include communication, using of your brain , listening to others , tactical understandment and some not-so-selfish people (and there are plenty of them around).
On a public server it is completely random which people you are meeting there, so for me , i make sure to join in with some house members to get some decent shielders and poeple i can rely to.
Also if you talk to the people on the public server you often have some big surprises : they actually listen from time to time, discussing your suggestions and helping the team (ofc there are always some which don`t , as in every single game and life situation i know )
Regarding loot : it is all randomly shared in range, wether you are the killing person or not.
About extra rewards for example the healer\s , their reward is to help out the team to success and furthermore to make sure they reach higher waves (they also get loot there ofc so there is no need for an extra reward imho, same goes for shielding etc).
So, let me hear your opinions !
Wusel @ Omnia