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Capped character type in single server
#12
(24-03-2013, 11:45 AM)Legend link Wrote: About extra rewards for example the healer\s , their reward is to help out the team to success and furthermore to make sure they reach higher waves (they also get loot there ofc so there is no need for an extra reward imho, same goes for shielding etc).

So, let me hear your opinions !

Well, I see this slightly different. There are two groups of ppl: the ones who bring support stuff (so sacrifice one slot and also money) or shield the team, and the others who don't. Both get the reward for reaching higher waves since both of them are positively affected by presence of support items and shielder.

Furthermore those who don't bring anything and don't shield gain more, since they don't "waste" their time with setting up cades (on a normal serwer I usually miss two first waves, when I try to set up "a camp"), healing or shielding when others are killing. They also dont have to take the risk of respawning every 4th wave to bring more stuff - on The Port Assault it's often a race against approaching Nord and team usually don't bother slowing down enemy. Instead they just focus on killing and staying alive - higher gain with less risk.

If we are rewarding players for pursuing their personal goals (killing as much as possible) instead of rewarding them for contributing to the whole team goal (helping other players survive), then we shouldn't be surprised that ppl act selfishly. People choose the way which offer them the biggest reward with the smallest cost, and in most cases think in a really short-term. Thats just a human nature.

BoS_Niezdara - LVL 52 Repeaterman - Blacksmith LVL 22 | BoS_Niezdara_Guard - LVL 52 Royal Guard - Armorsmith LVL 25 | BoS_Niezdara_Peltast - LVL 52 Master Peltast - Alchemist LVL 25 | BoS_Niezdara_Warden - LVL 52 Warden


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Re: Capped character type in single server - by Niezdara - 24-03-2013, 12:39 PM



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