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Capped character type in single server
#42
(24-03-2013, 03:25 PM)Lord Striker link Wrote: However, I don't agree with the way you suggest changing the game. If you give assisting more gold than killing, then the result would be leechers having more profit, or people not wanting to kill because they'd much rather get the assist gold or looting chance. The thing is, the game can't really see in what way the player is assisting. It just gives the assist xp/gold to everyone in the area, not depending on what they're doing. So they can either be a helpful shielder, or a leecher standing in the corner with his shield up.

Thats the problem of the leechers which is different thing which should be delt separately. I don't agree that they will have more profit (how?) - they would gain as much as people not afking. It's not fair but it is happening already, so it wont make things worst.
Actually I was wondering why there is no anti-leeching feature. Is it not detectable? Personally I would spawn an assassin behind anyone who don't change his position sagnificantly over certain period of time (like one wave for example)  Wink.

(24-03-2013, 03:25 PM)Lord Striker link Wrote: The other point of giving supporters materials when a cade is destroyed is not doable either, since then you'd get players going to an empty server, deploying a cade and destroying it and repeating this endlessly for endless amounts of free materials.

True, if there is no way to determined who destroyed the cade (a player or a bot). Anyway it doesnt have to be gold, assist exp will do fine too.
BoS_Niezdara - LVL 52 Repeaterman - Blacksmith LVL 22 | BoS_Niezdara_Guard - LVL 52 Royal Guard - Armorsmith LVL 25 | BoS_Niezdara_Peltast - LVL 52 Master Peltast - Alchemist LVL 25 | BoS_Niezdara_Warden - LVL 52 Warden


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Re: Capped character type in single server - by Niezdara - 24-03-2013, 03:52 PM



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