21-01-2012, 05:37 PM
It is indeed a teamwork oriented mode, and if any class is able to solo any wave it means there is a balancing problem. If you're the only left alone mid wave and that you die cause it's too hard, then it means its well balanced, imo. Whatever the class you play there will be some time you will be of use to your team and some time when you'll just have to rely on your team mates.
fyi, I play an archer, and I can easily see how putting me on a horse would make me OP. As far as i can see the commando class is balanced, as to the Knight well, I wouldn't say anything about it since (it's been said countless times) it's mostly a problem of how the AI reacts to horse kitting (Baaad), a good counter being incredible range enemies but then those enemies just rape foot soldiers.. Balancing is always the hardest part of any multilayer game.
Something that I could complain about though, maybe, would be the fact that as an archer, I barely have any agility (mobility) advantages over heavily armored enemies. They just can tank a lot more than me at no disadvantage. Enemies stats should stay "realistic" and maybe the difficulty should come from the number rather than the quality. I hate having to head shot 3, sometimes 4 times an enemy to bring it down, it rly feels silly and arcadish. Also did you guys added some new path-finding or something? It really seems the Nords are moving in very weird and unlogical ways sometimes, adding a lot to the aiming difficulty.
fyi, I play an archer, and I can easily see how putting me on a horse would make me OP. As far as i can see the commando class is balanced, as to the Knight well, I wouldn't say anything about it since (it's been said countless times) it's mostly a problem of how the AI reacts to horse kitting (Baaad), a good counter being incredible range enemies but then those enemies just rape foot soldiers.. Balancing is always the hardest part of any multilayer game.
Something that I could complain about though, maybe, would be the fact that as an archer, I barely have any agility (mobility) advantages over heavily armored enemies. They just can tank a lot more than me at no disadvantage. Enemies stats should stay "realistic" and maybe the difficulty should come from the number rather than the quality. I hate having to head shot 3, sometimes 4 times an enemy to bring it down, it rly feels silly and arcadish. Also did you guys added some new path-finding or something? It really seems the Nords are moving in very weird and unlogical ways sometimes, adding a lot to the aiming difficulty.