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whai
#24
(21-01-2012, 02:15 PM)Helvictus link Wrote: I support the nerfing of cavalry in all forms within nord invasion.

Others may disagree with me and i welcome your views however i'm of the opinion that out of all the classes cavalry is the one that lends itself more to not playing as a team.

There are exceptions to this obviously, occasionally you will get a really good cav player who knows he is part of a team and so can kite properly, leading large groups of enemies away and then letting them trickle away to be killed by the the rest of the team. In my experience these people are the exception rather than the rule however. (although ive seen people like lord hande do this quite well)

basically I think that too many cav players are essentially rambo's who, as conq says, can last far too long on their own through simply running away (and buggering off. get the reference? Tongue)

polite rebuttals of this please.

thanks.

So you believe cavalry can take on a large portion of the enemy team due to their mobility, correct? This is entirely true, at least in the early waves. Cavalry have mobility on their side, that is also true. What we don't have on our side is defence. As soon as a couple of good ranged units appear on the field, we simply cannot afford to continue ramboing (not that we should be doing this in the first place as it is very selfish and harmful to the team) as ranged units mostly deny mobility and pierce damage ignores armour to an extent. At this point we have to rely on the team to deal with the archers (counter sniping them or shield advancing). A way cavalry can help the team defeat the archers is to herd/kite the enemy infantry.

The 'teamwork' orientated cavalry does 1 of 2 things. They can either kite the Nords, or they can pick off small groups as the main one advances towards the Swadian archer/infantry line.

Option 1, herding the axe-wielding sheep:
Cavalry kitting NPC's around doesn't allow them to use their greatest ally (on a personal scale) - speed; they cannot use it because it requires a run up, which cannot/should not be attempted because then the Nord mob will just turn to the next closet target. This greatly slows Cavalry's progress up the class tree (I'll get to that in a second). Depending on how the AI chooses to work and break off, as well as the size of the mob, cavalry might not get much assist exp due to the distance. We already suffer from the lowest conversion rate of assist exp and at least at the early tiers we also suffer from the highest required experience to move up in the class tree. This makes kiting a good method for cavalry to help the team out and win the round, but this is a horrible one to actually gain experience themselves.

Option 2, eating the children:
Going for the smaller groups allows cavalry to do damage to the Nords without putting themselves in too much danger. The cavalry player is doing something quite similar to an archer at this point; they are thinning the horde so infantry have an easier time when the axes come crashing down on them.

Quote:I support the nerfing of cavalry in all forms within nord invasion.
This is the comment that really got to me. I'd just like to know more about why your opinion is that way. I realise cavalry can be quite powerful in the early rounds (see: hog every single NPC and kill them as they spawn without giving your team a chance to kill them and/or pulling the Swadians out of position), but I think your comment is pretty extreme.
Edit: Two ways mappers have combated this is to spread the spawns out (Beach and Village especially) and make the spawns death zones for cav (water and hills).

I know Jez has stated multiple times that cavalry is meant to be the difficult class, but doing option 1 as a leveling choice makes the game excruciatingly slow for cavalry to level up.

Last minute edit:
I almost forget to mention HA even once. Woops. I haven't had much experience with HA's but I'd say that they probably needed a nerf (sorry Dan). Having a pony means you are still quite mobile, but you cannot attack while being mobile, which I think was needed.

Quote:Every class as its pros and cons,
Also this ^


P.S.
I herd for the team when there are hard melee waves (I.E. Zweihanders) and cav waves (if I can) or when I feel I am being a kill hog. I always try to bring the enemies closer to the Swadian bulk before heavily engaging (I might pick off a couple here and there, only a couple).
Yes I realise bottom half of post was derp. Shudup.


Messages In This Thread
whai - by Air - 20-01-2012, 11:36 PM
Re: whai - by brave_chicken - 21-01-2012, 12:41 AM
Re: whai - by clickeverywhere - 21-01-2012, 12:51 AM
Re: whai - by brave_chicken - 21-01-2012, 01:00 AM
Re: whai - by Sphinx - 21-01-2012, 07:07 AM
Re: whai - by brave_chicken - 21-01-2012, 11:09 AM
Re: whai - by JOPO - 21-01-2012, 01:32 PM
Re: whai - by Helvictus - 21-01-2012, 02:15 PM
Re: whai - by Hypernoma - 21-01-2012, 04:25 PM
Re: whai - by Ethaor - 21-01-2012, 05:37 PM
Re: whai - by Hypernoma - 21-01-2012, 05:45 PM
Re: whai - by Ethaor - 21-01-2012, 06:14 PM
Re: whai - by FinKone - 21-01-2012, 06:20 PM
Re: whai - by Xeqtor - 21-01-2012, 07:00 PM
Re: whai - by Hypernoma - 21-01-2012, 07:03 PM
Re: whai - by Helgi - 21-01-2012, 08:22 PM
Re: whai - by brave_chicken - 21-01-2012, 08:48 PM
Re: whai - by Sphinx - 21-01-2012, 08:54 PM
Re: whai - by Sphinx - 21-01-2012, 09:00 PM
Re: whai - by Hypernoma - 21-01-2012, 09:20 PM
Re: whai - by Ethaor - 21-01-2012, 09:44 PM
Re: whai - by Helgi - 21-01-2012, 10:04 PM
Re: whai - by Straws - 21-01-2012, 10:57 PM
Re: whai - by brave_chicken - 21-01-2012, 11:54 PM
Re: whai - by royalewithcheese - 22-01-2012, 01:04 AM
Re: whai - by Borealis - 22-01-2012, 02:32 AM
Re: whai - by Sphinx - 22-01-2012, 02:54 AM
Re: whai - by brave_chicken - 22-01-2012, 03:52 AM
Re: whai - by JOPO - 22-01-2012, 12:56 PM
Re: whai - by Sphinx - 22-01-2012, 06:26 PM
Re: whai - by brave_chicken - 22-01-2012, 10:48 PM
Re: whai - by Helvictus - 23-01-2012, 03:16 PM
Re: whai - by Conqueror_Worm - 21-01-2012, 12:36 PM



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