10-01-2013, 01:28 PM
I too wouldn't mind returning to the more open style NI.
To me, shieldwalls aren't the most ideal kind of teamwork (imo, In warband), as they leave a number of players in your group with the riveting task of standing still holding their rmb. And the rest, if they find a space, use their lmb and stand still. With those remaining either being ranged, medics or afks.
Yes shieldwalls don't have to be stationary, but:
-collision boxes are weird with shields, possible to slip through tiny gaps in shield walls.
-higher wave bots have higher stats and better gear than us, all it takes is one to squeeze through to take out a shielder. Then the whole team is likely to wipe.
-generally the path the moving shield wall takes won't have it's sides covered, bots could just walk around.
-no variable speed of movement + everyone moves at different speeds, hard to keep the shieldwall tight/level.
Doesn't seem reasonable when it's compared to the success rate of a stationary shieldwall. And it would require a high level of teamwork, probably ts to pull off.
But I guess it's because I was a cav for all of old NI, so I never experienced it from the other perspectives. So old NI looks all shiny and tantalising with it's open-ness and lack of shieldwalls.
Though the group kiting was pretty cool (think overgrown), it too got pretty boring (it was only one map though.).
So I guess I would like to see different maps, some with a shielding emphasis, some with a more open style.
But it would require a lot of effort to stop the open ones being soloed. So this is unlikely to happen.
I'm going to ride it out till the next patch. From what I've heard, going to be epic.
To me, shieldwalls aren't the most ideal kind of teamwork (imo, In warband), as they leave a number of players in your group with the riveting task of standing still holding their rmb. And the rest, if they find a space, use their lmb and stand still. With those remaining either being ranged, medics or afks.
Yes shieldwalls don't have to be stationary, but:
-collision boxes are weird with shields, possible to slip through tiny gaps in shield walls.
-higher wave bots have higher stats and better gear than us, all it takes is one to squeeze through to take out a shielder. Then the whole team is likely to wipe.
-generally the path the moving shield wall takes won't have it's sides covered, bots could just walk around.
-no variable speed of movement + everyone moves at different speeds, hard to keep the shieldwall tight/level.
Doesn't seem reasonable when it's compared to the success rate of a stationary shieldwall. And it would require a high level of teamwork, probably ts to pull off.
But I guess it's because I was a cav for all of old NI, so I never experienced it from the other perspectives. So old NI looks all shiny and tantalising with it's open-ness and lack of shieldwalls.
Though the group kiting was pretty cool (think overgrown), it too got pretty boring (it was only one map though.).
So I guess I would like to see different maps, some with a shielding emphasis, some with a more open style.
But it would require a lot of effort to stop the open ones being soloed. So this is unlikely to happen.
I'm going to ride it out till the next patch. From what I've heard, going to be epic.
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.