14-04-2013, 05:47 PM
Actually, it's more like:
Damage before armor = (Damage x P. Throw bonus x WPF bonus + Strength bonus) x Speed Bonus
Speed bonus for projectiles = Final relative speed of projectile/Initial speed of projectile
Final relative speed of projectile = Initial speed - air_friction_arrow * distance + (speed of enemy, if moving towards you, if running away, subtract instead)
Damage before armor = (Damage x P. Throw bonus x WPF bonus + Strength bonus) x Speed Bonus
Speed bonus for projectiles = Final relative speed of projectile/Initial speed of projectile
Final relative speed of projectile = Initial speed - air_friction_arrow * distance + (speed of enemy, if moving towards you, if running away, subtract instead)