24-01-2012, 12:26 PM
I just found a quote from CoWorm on this topic in another thread:
Quote:Dividing the highest level players from the rest of the player base is a conscious choice by us. The difference between a Commando and a Infantry player for instance is very big. A commando can slaughter an amount of troops equal to several infantry before going down. We don't want higher players dominating the normal servers. This is not fun for newer players down the line when more and more of the community is higher level and it will also become quiet tedious for higher level players to go trough all the trash waves constantly.
There was also a issue in at least my eyes with high level players heavily farming materials very quickly from normal mode and that in turn messes with the market, since only higher level items will be worth making as the price of materials will on lower crafting levels always be more valuable then the product. I am hoping in upcoming patches to change crafting quiet a bit with introducing higher level crafting materials that only drop in hard mode and higher level crafted gear that can only be made by those materials. As well as more useful items crafted on lower crafting levels as well, maybe for every tier.
We have also had in mind for a while to look at lowering the difficulty of higher waves in normal mode once hard mode is out, to make it easier to get further.
All of our plans and ideas for the future take a lot of time and effort however, so unfortunately we can't do everything at once. Remember that you are helping us test, we need to release stuff as we go along and see what works and not. There are going to be many changes down the line, hopefully better in the long run, but we are only human and bound to miss the ball once in a while.
As a final note. It has never been intended that getting to the prince is going to be a regular occurrence, great amounts of teamwork and effort should be needed to get that far.
Love,
Worm
"And it goes a little something like this..."