29-01-2012, 12:51 AM
(29-01-2012, 12:19 AM)royalewithcheese link Wrote: It looks like you're privy to some information and I'm glad to here that changes are forthcoming. But can you please share some of these team tactics you keep talking about, instead of telling us to "learn to feint"? From my admittedly limited experience with other players in hard mode, it's nigh impossible to get past the first three or four waves without resorting to shields or some kind of turtleing. I'm not level 52, I just hit commando, and I can only take a few hits from early mobs. But I'm not a half-bad player, and I'm obviously open to any team-oriented methods of working through hard mode. "Learning to feint" will only help us so far, though, and doesn't speak to any of these team-based tactics you've mentioned.
We usually don't resort much to shield walls (deployable shields or huscarl turtles) in a few maps and we usually go 6-7 and further in Town (due to valkyries/other ranged willing to ranged us from the hill instead of just rushing in). We usually play 2 Snipers with sergeants/commandos and instead of going for the easy kills, we always support the melee fights (stunning Tyr from behind with arrows helps a lot melee players to kill him) and when we're "okay" with the melee, we pick on Rangers who couldn't shoot us before to finish the round. Works great in village / beach / outskirts.