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Dual wielding-what it'll revolutionize and what it'll nerf.
#1
Now, I know we all think the prospect of wielding two weapons is pretty cool. Alternatively, it's not that hard to code in the big spectrum of things, either. Why not add it? Many reasons.
I'm assuming this has been asked to add for a while now. Whether it has or not, I'm here to talk about what it'll buff and what it'll nerf. First, we talk about what it'll buff.
[glow=red,2,300]Buff[/glow]
>More damage output.
>Generally looking cool.
>More flexibility.
>Two weapons for easier grinding.
>Two weapons better than one = good swing speed.
And then there's the [glow=blue,2,300]nerf[/glow].
>No blocking.
>Hard to use with barricade; solo weapons.
>Two of the same weapons; no variation.
What we have here is more goods than bads. Of course, the developers wouldn't allow this to be added without NERFING some of the good aspects, like:
>Takes up two inventory slots.
>Two times heavier.
>Less damage output, but still more than one weapon.
>Lessen the speed a bit.
Now, if they did this, they'd still have balanced gameplay alongside a ton more character variation and personality. It would give a lot more substance to the mod, therefore increasing the fun and playability.
My general verdict: Yes. I think it would keep the game balanced while adding more variation to the game. I also agree with nerfing the good things about dual wielding a bit (see above).

What are your guys' opinions? I want to see what the community thinks of dual-wielding, and how it should be played out.

As always, love you guys, Terath out.
-Terath, Donator.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off


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Dual wielding-what it'll revolutionize and what it'll nerf. - by Terath86 - 06-05-2013, 06:08 AM



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