09-05-2013, 11:31 AM
Hello fellow players, admins, and devs,
I know you devs have been flooded with feature requests as of lately, but I feel this has to be requested.
The thing that troubles me, as the title of this thread states, are the new(ish) animations. I'll list all the animations that were changed, and I'll also state what (in my opinion) is good and bad about them.
And the last added animation:
So, all those lists done, I hope the devs will reconsider these animations, because I'm sure I'm not the only one having problems with these animations. [sup][1][/sup]
Thanks for listening to my long rant,
Maroon
I know you devs have been flooded with feature requests as of lately, but I feel this has to be requested.
The thing that troubles me, as the title of this thread states, are the new(ish) animations. I'll list all the animations that were changed, and I'll also state what (in my opinion) is good and bad about them.
- One Handed stab
This animation was changed from the original stab from the side of the body, to a stab from somewhere behind your back. This new animation has multiple issues, but first the goods:-
[li]Minimum range is shorter; so there's far less bumps when you stab someone close to you
- The stab gets to it's maximum speed faster, which means more damage
There are, however, some issues with this animation:- The animation takes about 1.5-2 seconds to complete, of which only the first 0.5 seconds is useful, the rest is retracting the weapon
- One-handed polearm attacks (polearm+shield) are nearly useless, because the range of the stab is unpredictable, and bumps very quickly with a spear (not with a sword though)
- The animation is hard to control, leading to mostly stabs in the abdomen of your opponent, instead of, for example, headstabs
- The animation seems to reach further than the actual sword, leading to a ghost reach
-
[li]Minimum range is shorter; so there's far less bumps when you stab someone close to you
- Two Handed overhead slash
Again, starting with the goods:- [li]The animation doesn't hit anyone behind you, which is perfect for slashers
I'm afraid I have to say that's all the pros I could think of to this animation. As for the bads:- The weapon moves illogically slow, to such a point you'd think your enemy would rather brush his head where your blade somewhat touched him, instead laying on the ground with a splitted skull (pardon my strong words)
- Whenever you try to hit someone of your own team (for example, you see someone blocking up, and you overhead at him), your weapon seems to somehow go right through him, unless you're really close to him
- The animation bugs when used by a fast blade, like Prince's
And the last added animation:
- Firing a bow
I kinda promised I'd put down all new animations, so that's why this one's in here, but this animation is rather fine, imo, even better than the original one.
So, all those lists done, I hope the devs will reconsider these animations, because I'm sure I'm not the only one having problems with these animations. [sup][1][/sup]
Thanks for listening to my long rant,
Maroon
I was never here, you saw nothing...
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."