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Firearms.
#11
Well for realism purposes, firearms should not be implemented in this mod. It's not by miracle that Swadians would have invented black powder and be able to fabricate a small working firearm in such a short time where in history the earliest firearms are actually hand cannons the size of logs, Very inaccurate, heavy and sloggish. It takes 2 centuries to get a working aquebus that doesnt explode on people's faces.

And besides, the Nords arent that dumb not to utilze the Swadian made-firearms and use it against us, which in this case, we will die much faster.

Firearms are handy in a clinch, but in most cases, unfair. While it's a long reloading process for firearms, their unbeatable damage and accuracy means that everyone will start to buy heavy armour and firearms, and weapon diversity is considered useless, since you can practically 1-hit ko a Nord Knight with just a firearm.

The reference of firearms from Full Invasion has totally different scenarios than Nord Invasion.

1)Full Invasion does not let you choose your armour for you, that being you're stuck to a group norm that carries the same type of weapons and armour in each group so no one whines about unfairness. Nord Invasion on the other hand, is a persistant online game, which new players will truly feel unfair when their kills are ks-ed by Firearm totting plate armoured men.

2)The colonists are the only team in Full invasion to utilize firearms. While they are superior in damage and range, they do not have strong melee weapons, nor pocess surcoats to protect them from, well.... anything (Guards are an exception, but they dont recieve firearms) Nord Invasion has access to heavy armours, regardless if you have a firearm or not, you can practically blast your way through Huscarls while carrying a Sword of War.

3)Firearms are instakill weapons. They fire at a straight line, can be reloaded while moving(for pistols), and are readied fired like crossbows. Full invasion's features are teamwork, so no one's actually complaining about getting money or exp. Nord Invasion on the other hand, goes by a persistant character, if there isnt fair game in the matches, everyones going to hate each other for the abuse of firearms.

In short, firearms are a bad idea. cRPG never implements them for persistant characters. Native dont think it would be fair to play M&B like a Call of Duty Deathmatch. It is very suitable for particular purposes, but spoils in other aspects.

[Image: 2n6u4ux.png]
For the Honour of the Fallen Swadians.
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Messages In This Thread
Firearms. - by zacxx - 24-11-2011, 07:59 PM
Re: Firearms. - by Golradir - 24-11-2011, 08:56 PM
Re: Firearms. - by zacxx - 24-11-2011, 08:57 PM
Re: Firearms. - by Logics - 24-11-2011, 08:58 PM
Re: Firearms. - by Dughan - 24-11-2011, 08:59 PM
Re: Firearms. - by Golradir - 24-11-2011, 09:42 PM
Re: Firearms. - by marousi - 24-11-2011, 10:11 PM
Re: Firearms. - by Greed - 25-11-2011, 12:03 AM
Re: Firearms. - by Paco - 25-11-2011, 02:24 AM
Re: Firearms. - by Melvarius - 25-11-2011, 05:19 AM
Re: Firearms. - by Johao - 25-11-2011, 12:27 PM
Re: Firearms. - by King of Scotland - 25-11-2011, 05:25 PM
Re: Firearms. - by Johao - 25-11-2011, 06:06 PM
Re: Firearms. - by King of Scotland - 25-11-2011, 10:07 PM
Re: Firearms. - by Melvarius - 26-11-2011, 12:49 AM
Re: Firearms. - by zacxx - 26-11-2011, 01:55 AM
Re: Firearms. - by Melvarius - 26-11-2011, 02:02 AM
Re: Firearms. - by Johao - 26-11-2011, 03:30 AM
Re: Firearms. - by Golradir - 26-11-2011, 09:41 AM
Re: Firearms. - by Roran - 26-11-2011, 12:28 PM
Re: Firearms. - by Melvarius - 27-11-2011, 09:19 AM



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