14-05-2013, 10:29 AM
Hmhh yeaah if you want to keep it really real you need a 2-phase slash animation,
somewaht slow for top of weapon behind head till top of weapon above head and a fast downstrike animation.
But that means you need an Animation with two different Speed types or a non linear change of speed... I could imagine thats not that easily done and therefore I'd rahter like seeing the dev getting some more Crossbow-dude equip or a new type of Quest ready then fighting on a new - but more realistic animation.
I don't wanted to say the chars are holding their weapons 'wrong', it's more exhausting to get thing moving but outcome is maximised that way as Maroon said.
Although this Animation could be changed for some more realistc looks too. Static hold for ready a slash: One Hand down at the Bottom of Handel, other Hand somwhere in the middel (for hammers) or above the Guard of a 2h Sword (Thats why most huge 2h sword have a little piece of leather wrapped around the balde above the guard (or some extra handle with an extra guard) and a long handle but I guess you all know), when it comes to the strike the Hand in the Middel of handle slips down to the bottom to maximise the power outcome as descripted.
But... as i said before, I think changing / developing animations is somewhat the most work-intensive part for Games and i'd wish myself seeing more Gameplay changes then polishing Animations (If you tear it to the ground... NI for high end lvl players atm is something like Pokemon, but instead of Pokemon you're collecting Legendaries till you have 'em all :S ). And therefor I'm fine with current Animations.
Unless Devs are Animation-Wizards and it's a 5-minutes thing for them to get this ideas ready. Or maybe some White-Knight Animator outside the NI - Dev Team reads this and starts working on this. That'd be great of course.
somewaht slow for top of weapon behind head till top of weapon above head and a fast downstrike animation.
But that means you need an Animation with two different Speed types or a non linear change of speed... I could imagine thats not that easily done and therefore I'd rahter like seeing the dev getting some more Crossbow-dude equip or a new type of Quest ready then fighting on a new - but more realistic animation.
I don't wanted to say the chars are holding their weapons 'wrong', it's more exhausting to get thing moving but outcome is maximised that way as Maroon said.
Although this Animation could be changed for some more realistc looks too. Static hold for ready a slash: One Hand down at the Bottom of Handel, other Hand somwhere in the middel (for hammers) or above the Guard of a 2h Sword (Thats why most huge 2h sword have a little piece of leather wrapped around the balde above the guard (or some extra handle with an extra guard) and a long handle but I guess you all know), when it comes to the strike the Hand in the Middel of handle slips down to the bottom to maximise the power outcome as descripted.
But... as i said before, I think changing / developing animations is somewhat the most work-intensive part for Games and i'd wish myself seeing more Gameplay changes then polishing Animations (If you tear it to the ground... NI for high end lvl players atm is something like Pokemon, but instead of Pokemon you're collecting Legendaries till you have 'em all :S ). And therefor I'm fine with current Animations.
Unless Devs are Animation-Wizards and it's a 5-minutes thing for them to get this ideas ready. Or maybe some White-Knight Animator outside the NI - Dev Team reads this and starts working on this. That'd be great of course.
Skalarhaubitze - Da haste gar keine Chance mehr, da haste nur noch die Platin-Arschkarte.
McBone: 0204 Old-Shool-Babo in progress
Earl_Grey: 0400 Wannebe Fearsome Knight
Arthius_Routburg: 0030 Face Stabber
Fluffy_Boner_Boy: 0100 crazy shit
McBone: 0204 Old-Shool-Babo in progress
Earl_Grey: 0400 Wannebe Fearsome Knight
Arthius_Routburg: 0030 Face Stabber
Fluffy_Boner_Boy: 0100 crazy shit