01-02-2012, 10:13 PM
1. Items:
We are supposed to be playing as last Swadians defending what is left from their homelands, yet I see that 99% of the players look like anything but Swadians. I know You have to feed no-lifers with shiny items like katanas, alien axes (obsidian axe) or sailor moon spears (sun spear?), and You want to provide average player with some appearance customization but right now if a player wants to have decent gear there's no way he can assemble it from Swadian-like items. I am sergeant and last patch took my helmet of my head and now I can choose between a khergit , vaegir and nordic, if I want to have the best protection available on my level. This takes away the climate of the mod and makes me wonder why isn't this mod "Mercenaries vs Nordboys".
2. Maps
As one said before: choke points are lame but they are fun as hell. Until reading this topic I thought that shields are meant to be used as barricades, because that is a lot of fun too. Of course I don't approve plain AI exploiting like it happened in that room on Jeldan Citadel. Still when a team builds a shield wall in a choke point and defends it together (plus some dudes with healing boxes) it is the moment when this mod shines. Cooperation in it's purest form. However with Your recent changes maps are now like: walk backwards until Your health bar is depleted or You reach the end of the map.
Jeldan Citatel used to be the best map ever! Now (as i said somewhere before) we have one epic uphill struggle path and two ridiculous back entrances directly to Swadian spawn. Falling back can be cool when You fall back together. Now You can't fall back at all because of bots in Your ass. Same goes to Lake Town. It could be epic "defend the wall" yet it's "defend the wall.. surprise!: bot in Your ass". I don't want a pure grind box, but making bots pour from ridiculous places and from all sides isn't cool at all and with the fact that "backpedal fight" is the only remaining tactic it's even less cool.
And what You did to Swadian Town is well, artless?
We are supposed to be playing as last Swadians defending what is left from their homelands, yet I see that 99% of the players look like anything but Swadians. I know You have to feed no-lifers with shiny items like katanas, alien axes (obsidian axe) or sailor moon spears (sun spear?), and You want to provide average player with some appearance customization but right now if a player wants to have decent gear there's no way he can assemble it from Swadian-like items. I am sergeant and last patch took my helmet of my head and now I can choose between a khergit , vaegir and nordic, if I want to have the best protection available on my level. This takes away the climate of the mod and makes me wonder why isn't this mod "Mercenaries vs Nordboys".
2. Maps
As one said before: choke points are lame but they are fun as hell. Until reading this topic I thought that shields are meant to be used as barricades, because that is a lot of fun too. Of course I don't approve plain AI exploiting like it happened in that room on Jeldan Citadel. Still when a team builds a shield wall in a choke point and defends it together (plus some dudes with healing boxes) it is the moment when this mod shines. Cooperation in it's purest form. However with Your recent changes maps are now like: walk backwards until Your health bar is depleted or You reach the end of the map.
Jeldan Citatel used to be the best map ever! Now (as i said somewhere before) we have one epic uphill struggle path and two ridiculous back entrances directly to Swadian spawn. Falling back can be cool when You fall back together. Now You can't fall back at all because of bots in Your ass. Same goes to Lake Town. It could be epic "defend the wall" yet it's "defend the wall.. surprise!: bot in Your ass". I don't want a pure grind box, but making bots pour from ridiculous places and from all sides isn't cool at all and with the fact that "backpedal fight" is the only remaining tactic it's even less cool.
And what You did to Swadian Town is well, artless?