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Poll: Do you feel like the Devs are taking this mod in the right direction with the last couple of patches and map changes/removals?
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Yes
62.71%
37 62.71%
No
37.29%
22 37.29%
Total 59 vote(s) 100%
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Poll: Do you feel like the Devs are taking this mod in the right direction?
#27
(02-02-2012, 03:42 PM)Makagulfazel link Wrote: Walter Sobchak here.
The biggest problem with this latest patch is the over powering of archers. This is a classic RPG imbalance. They already have the benefit of avoiding aggro and out running enemy troops, so why in the hell would you make their damage output greater than the melee class?
To try to attract more people to the hard servers, melee damage output should also be increased to compensate for the risk we take by approaching enemies that can typically kill us in 2-3 hits. I also recommend disabling automatic blocking, so that the use of two handed weapons comes with additional risk to balance out the extra damage and reach they provide.
One last little snippet - I don't know if it was the patch or because I wore banded armor briefly, but I can no longer wear my gauntlets. I also can't see them in the marketplace. I'm a commando/archer.
Thanks for all the work. This mod has unregrettably absorbed days of my life.

EDIT:
Uhhhhhp, just saw that mail mittens are the only option intentionally Sad

I have to agree with you concerning the archers. I actually have no problem with them being as powerful as they are damage-wise, but like you say, melee players are currently screwed by comparison: a sniper can destroy early mobs with two headshots, while as a Commando I need to clobber the same Nord 3-5 times with a morningstar, all the while at risk of dying in 2-3 hits (we run this risk even in shieldwalls). This also has a pretty nasty effect on populated Hard mode servers in that archers get most of the kills on early waves and, accordingly, most of the drops.

On a related note, I think ALL Hardmode items/mats need to be dispersed randomly like Assist xp (someone else has suggested this). That way, healers and shield-wallers (like Click) are rewarded for teamwork, which is, after all, the entire point of Hardmode if I'm not mistaken.

EDIT: I voted yes in the poll by the way. Like every mod/project, growing pains are natural and ultimately beneficial.


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Re: Poll: Do you feel like the Devs are taking this mod in the right direction? - by royalewithcheese - 03-02-2012, 11:46 PM



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