04-02-2012, 12:31 AM
(03-02-2012, 11:46 PM)royalewithcheese link Wrote: I have to agree with you concerning the archers. I actually have no problem with them being as powerful as they are damage-wise, but like you say, melee players are currently screwed by comparison: a sniper can destroy early mobs with two headshots, while as a Commando I need to clobber the same Nord 3-5 times with a morningstar, all the while at risk of dying in 2-3 hits (we run this risk even in shieldwalls). This also has a pretty nasty effect on populated Hard mode servers in that archers get most of the kills on early waves and, accordingly, most of the drops.
On a related note, I think ALL Hardmode items/mats need to be dispersed randomly like Assist xp (someone else has suggested this). That way, healers and shield-wallers (like Click) are rewarded for teamwork, which is, after all, the entire point of Hardmode if I'm not mistaken.
EDIT: I voted yes in the poll by the way. Like every mod/project, growing pains are natural and ultimately beneficial.
I agree with everything you mentioned

Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.