There is plenty of gold. The reason for the gold sink was to increase the value of gold. The less of it there is, the more valuable it becomes, which only increases the wealth of newer players. There are very few players with super huge stashes of gold anymore which is a very good thing, since not all that long ago, there was so much gold that people simply wouldn't trade for it. This meant that unless you had legendary items, you could not enter the legendary market and newer players were excluded from the economy.
I can understand why some of the older players might prefer the old power they used to have over the economy but we on the dev team saw the need to introduce ways to sink money. The other options of course being the introduction of gear maintenance, like in CRPG, which is just too penalising for players with good gear.
We have introduced new items which are super expensive, they are meant to be like that. When Transitional Armour was introduced, it was so expensive almost no one could afford it, over time however, as more items entered the economy, it became cheaper. This will also happen with the new items as well. It might seem strange to contemporary players but this was also true of Banded Armour at one point. The gold sink which we introduced is adjustable, as the sink removes money we can change the economy around by adjusting the sink, which, as trends continue, we will consider as things go forward.
The economy we have built, favours newer players, money is worth more and the amount of Phoenix Feathers which continue to be purchased by newer players is evidence of this. There are less super wealthy gold hoarders with nothing that their money could buy anymore and there are many more players using their gold to get access to mind-upper tier craftables and legendaries. Money gets spent and leaves the economy but players use it as a ladder to get nicer gear. What is likely to happen however, is that prices for things will come down as the value of money increases, which is another factor that will favor the development of new wealth over the hoarding of old wealth.
I can understand why some of the older players might prefer the old power they used to have over the economy but we on the dev team saw the need to introduce ways to sink money. The other options of course being the introduction of gear maintenance, like in CRPG, which is just too penalising for players with good gear.
We have introduced new items which are super expensive, they are meant to be like that. When Transitional Armour was introduced, it was so expensive almost no one could afford it, over time however, as more items entered the economy, it became cheaper. This will also happen with the new items as well. It might seem strange to contemporary players but this was also true of Banded Armour at one point. The gold sink which we introduced is adjustable, as the sink removes money we can change the economy around by adjusting the sink, which, as trends continue, we will consider as things go forward.
The economy we have built, favours newer players, money is worth more and the amount of Phoenix Feathers which continue to be purchased by newer players is evidence of this. There are less super wealthy gold hoarders with nothing that their money could buy anymore and there are many more players using their gold to get access to mind-upper tier craftables and legendaries. Money gets spent and leaves the economy but players use it as a ladder to get nicer gear. What is likely to happen however, is that prices for things will come down as the value of money increases, which is another factor that will favor the development of new wealth over the hoarding of old wealth.